The world of The Talisman Prophecy is the world of the 30th century. A relatively tactical but still just as lethal and devastating nuclear war that took place in the early 21st century has changed to world we know today.
Little is known about the exact cause of the nuclear devastation, but of course it was always the enemy that initiated the strike.
The results of the Nuclear fallout and long-term radiation and the resulting nuclear winter has changed the face of the earth as we know it. The reduction in visible light spectrum during the first 300 years after the event and the prolonged exposure to high-energy radiation has changed all green plant life to reject only the red, purple, UV and orange light spectrum and absorb all others. The result is an alien landscape, tinged in red. Its like the fires of a thousand suns of the holocaust continue to glow hundreds and thousands of years later.
Common animals, descendants of dear, foxes, wolves, eagles and vultures and many other fauna continue to inhabit the now natural and vast landscapes purged from our human influence of the 21st century.
No significant structure, buildings or remnants of our current civilisation remain apart from some highways and the large scars in the earth we call open mines.
However, the survivors of the Holocaust have adapted over the centuries to their environment. The major civilisations and cultures in the Talisman Prophecy are The Mutes, The Confederation and The Iron Masters.
The Confederation – Note, the Confederation was called The Amtrak Federation in the books and in accordance with Patrick Tilley we are going to call them now the Confederation -are the direct descendants of the American Military that were entombed in the nuclear shelters and bunkers in the southern states of the US. They have adapted to the life in underground cabins, safe from all overground radiation. Their near Spartan military culture requires complete dedication and loyalty of every citizen to serve the Confederation and eventually recapturing the Overground. About 300 years ago, so in the early 27th century the first overground missions were conducted and first contact with the surviving overground population, The Mutes was made. The main directive of the Federation to recapture the Overground requires a complete purging or genocide of the Mutes from that realm. Over three-hundred years of warfare against the mutes has resulted in the development and creation of sophisticated and heavy machinery ideally adapted to the purpose at hand. The Trackers, or infantry or Trail-Blazers use gigantic Wagontrains to conduct raid parties into the territories. These Wagontrains are over 7 stories high, house between 1000-1200 personnel and have a contingent of up to 20 SkyHawk Mk1 reconnaissance and attack aircraft. More about the Confederation and concept art development coming soon. See below for some of the current concept art being developed.
– note, exchanged the individual images for a collage, in preparation for Confederation subsections coming soon.
The Mutes are the direct descendants of the overground survivors, people like you and me who managed to be in the right, or wrong, place at the right time. The radiation and harsh living conditions have resulted in a reduction of mental capacity which is mainly expressed in the lack of long-term memory of the larger population. The looks and skin colors have also mutated to include skin coloration similar that likens to camouflage that make them near invisible in the open. However, near superhuman strength and endurance and lightning fast reflexes give the Mutes the edge to survive on the Overground. The Culture is similar to the pre-industrial American Indian and tribal or even Australian Aboriginal cultures. In any case its familiar but alien at the same time. They live in clan groups and fiercely defend their ground turf for food and hunting and water. Some large tribes have been reported to be over 1600 head strong. Despite their mutations, some individuals have developed more unusual and powerful capabilities, reported as Mute-Magic in the Federation (and any mention thereof is a 1st class offense punishable by death). There are three capabilities, Wordsmiths, Seers and Summoners. The Wordsmiths have near perfect long-term memory recall and pass on the entire cultural history of the world and their clan to the next. The Seers have the ability to see the past and the future and some can also read others minds. The Summoners have the ability to channel the earth and sky forces through their being and evoke object levitation, earth quakes, mind control and the conjuring up of large storms.
The Iron Masters are the descendents of the asian continent, with the ruling class being what we nowadays recognise as Japanese. The Culture is equivalent to the feudal 16th century Japan with all its beauty and crualty. The multi-class society is ruled by the Japanese classes and the lower classes is made up of other asian races. The Iron Masters arrived at the northern western coast of the US continent in the late 26th century and have created a powerful and efficient empire in the north of America which stretches all the way to the East Coast.